First time this benchmark impressed me - 10/10 I would believe a human spent hours making this. There are details a human would have done better (beak attaching to the head) but still impressive.
Let me know when AI patches this bug in the wheels on all the vehicles on the highway, AND my box fan when it's next to the light with the bad PWM dimming. Then we can resume our existential doom.
I find it interesting that you put the instruction ("animate this") in the system prompt, while the prompt just had the existing SVG and no actual instructions on what to do with it. Anthropic's consumer-facing tools generally don't let you do this, unless maybe you're particularly clever with Claude Code command line flags (you can start Claude Code with a custom system prompt).
Do you think this had a substantial effect on the output?
Sorry, yes, that's what I meant by being "clever with Claude Code command line flags", I guess it's not really that clever. But in general if you just launch Claude Code normally and use it via the interactive CLI, you can't change the system prompt, so most users probably never do it.
I couldn't help myself. Here is the game, one-shot on claude.ai, Opus 5 Extra. There could certainly be play-ability improvements made with 1 or 2 prompts, but neato for one-shot.
"Create a fun and cool game from this" - and pasted the code from above.
It's excellent!